Arcane FoundryCommanders › Éowyn, Shieldmaiden

Éowyn, Shieldmaiden

Éowyn, Shieldmaiden

Legendary Creature — Human Knight · {2}{U}{R}{W} · Red/Blue/White commander

First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
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What Éowyn, Shieldmaiden actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Éowyn, Shieldmaiden deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Éowyn, Shieldmaiden

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Akroma's Will4 mana
  3. Crash Through1 mana
  4. Delney, Streetwise Lookout3 mana
  5. Tetsuko Umezawa, Fugitive2 mana
  6. Irenicus's Vile Duplication4 mana
  7. Archetype of Aggression3 mana
  8. Frostcliff Siege3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Esper Sentinel1 mana
  2. Mother of Runes1 mana
  3. Serra Ascendant1 mana
  4. Soul Warden1 mana
  5. Soul's Attendant1 mana
  6. Grand Abolisher2 mana
  7. Dragon's Rage Channeler1 mana
  8. Dragonmaster Outcast1 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Prava of the Steel Legion3 mana
  5. Mite Overseer4 mana
  6. Temmet, Vizier of Naktamun2 mana
  7. Phantom General4 mana
  8. Nesting Grounds0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Wild Magic Surge2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. March of Otherworldly Light1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Displacement Wave2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Open the Armory2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Enlightened Tutor1 mana
  8. Mystical Tutor1 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Rhystic Study3 mana
  7. Archivist of Oghma2 mana
  8. Faerie Mastermind2 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Gold-Forged Thopteryx2 mana
  5. Greater Auramancy2 mana
  6. Codsworth, Handy Helper3 mana
  7. Cryptothrall4 mana
  8. Tekuthal, Inquiry Dominus4 mana

Build this deck in the Arcane Forge →

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