Arcane Foundry › Commanders › Ertai, the Corrupted
Ertai, the Corrupted
Legendary Creature — Phyrexian Human Wizard · {2}{W}{U}{B} · Black/Blue/White commander
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Build an Ertai, the Corrupted deck →
What Ertai, the Corrupted actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
What an Ertai, the Corrupted deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 8× Untap the commander so the tap ability is an engine, not a one-shot
- 19× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Ertai, the Corrupted
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Reconnaissance1 mana
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Retreat to Coralhelm3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Hangarback Walker0 mana
- Skeleton Crew4 mana
- "Lifetime" Pass Holder1 mana
- Death Tyrant5 mana
- Bastion of Remembrance3 mana
- Chasm Skulker3 mana
- Crawling Chorus1 mana
- Doomed Traveler1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Amalia Benavides Aguirre2 mana
- Do or Die2 mana
- Martyr's Cry2 mana
- Pest Control2 mana
- Force of Despair3 mana
- Split Up3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Gleaming Overseer3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana