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Esika, God of the Tree // The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge

Legendary Creature — God // Legendary Enchantment · {1}{G}{G} // {W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander

Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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What Esika, God of the Tree // The Prismatic Bridge actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Esika, God of the Tree // The Prismatic Bridge deck needs

Plays as legends. What the commander asks of the other 99 — read from the card and checked by hand.

The Esika, God of the Tree // The Prismatic Bridge deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Esika, God of the Tree // The Prismatic Bridge

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Voice of Victory2 mana
  2. Guide of Souls1 mana
  3. Adeline, Resplendent Cathar3 mana
  4. Krenko, Tin Street Kingpin3 mana
  5. Six3 mana
  6. Goreclaw, Terror of Qal Sisma4 mana
  7. Ainok Strike Leader2 mana
  8. Arabella, Abandoned Doll2 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Kozilek's Unsealing3 mana
  2. Replicating Ring3 mana
  3. Elspeth, Storm Slayer5 mana
  4. Caesar, Legion's Emperor4 mana
  5. Esika's Chariot4 mana
  6. Hero of Bladehold4 mana
  7. Omarthis, Ghostfire Initiate0 mana
  8. Elspeth, Sun's Champion6 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Neoform2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Supreme Verdict4 mana
  6. Wrath of God4 mana
  7. Blasphemous Act9 mana
  8. Chain Reaction4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Ragavan, Nimble Pilferer1 mana
  4. Skullclamp1 mana
  5. Sylvan Library2 mana
  6. Curiosity1 mana
  7. Wizard Class1 mana
  8. Black Market Connections3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Gold-Forged Thopteryx2 mana
  5. Codsworth, Handy Helper3 mana
  6. Guardian Augmenter3 mana
  7. Saryth, the Viper's Fang4 mana
  8. Avacyn, Angel of Hope8 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Azorius Signet2 mana
  3. Boros Signet2 mana
  4. Dimir Signet2 mana
  5. Izzet Signet2 mana
  6. Orzhov Signet2 mana
  7. Rakdos Signet2 mana
  8. Golgari Signet2 mana

Build this deck in the Arcane Forge →

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