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Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur · {5}{R}{R} · Green/Red commander

Trample When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. {9}{G/P}: Transform Etali. Activate only as a sorcery. Trample, indestructible Whenever Etali deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
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What Etali, Primal Conqueror // Etali, Primal Sickness actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Etali, Primal Conqueror // Etali, Primal Sickness deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Etali, Primal Conqueror // Etali, Primal Sickness

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain

  1. Excalibur, Sword of Eden12 mana
  2. Ghalta, Primal Hunger12 mana
  3. Ancient Stone Idol10 mana
  4. Apex Devastator10 mana
  5. Blightsteel Colossus12 mana
  6. Charred Foyer // Warped Space10 mana
  7. Darksteel Colossus11 mana
  8. Emrakul, the Promised End13 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Kodama of the West Tree3 mana
  3. Archetype of Aggression3 mana
  4. Primal Rage2 mana
  5. Eldrazi Monument5 mana
  6. Quartzwood Crasher5 mana
  7. Colossus Hammer1 mana
  8. Rancor1 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Crash Through1 mana
  4. Kodama of the West Tree3 mana
  5. Herd Heirloom2 mana
  6. Overprotect2 mana
  7. Ram Through2 mana
  8. Goreclaw, Terror of Qal Sisma4 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

Exiles from your own library and lets you play it — the card flow of an exile-matters commander

  1. Ugin's Labyrinth0 mana
  2. Party Thrasher2 mana
  3. Passionate Archaeologist2 mana
  4. Endless Sands0 mana
  5. Mimic Vat3 mana
  6. Squee, the Immortal3 mana
  7. Valakut Exploration3 mana
  8. Bag of Holding1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Commercial District0 mana
  4. Gruul Turf0 mana
  5. Lotus Field0 mana
  6. Riveteers Overlook0 mana
  7. Talon Gates of Madara0 mana
  8. Temple of Abandon0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Beast Within3 mana
  3. Nature's Claim1 mana
  4. Crush1 mana
  5. Emerald Charm1 mana
  6. Shrink1 mana
  7. Naturalize2 mana
  8. Origin of Metalbending2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Simplify1 mana
  5. Kozilek's Return3 mana
  6. Akki Blizzard-Herder2 mana
  7. Devastating Dreams2 mana
  8. Tectonic Break2 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Build this deck in the Arcane Forge →

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