Arcane Foundry › Commanders › Exdeath, Void Warlock // Neo Exdeath, Dimension's End
Exdeath, Void Warlock // Neo Exdeath, Dimension's End
Legendary Creature — Spirit Warlock // Legendary Creature — Spirit Avatar · {1}{B}{G} · Black/Green commander
When Exdeath enters, you gain 3 life.
At the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath.
Trample
Neo Exdeath's power is equal to the number of permanent cards in your graveyard.
Build an Exdeath, Void Warlock // Neo Exdeath, Dimension's End deck →
What Exdeath, Void Warlock // Neo Exdeath, Dimension's End actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Exdeath enters, you gain 3 life.
- Triggered ability · end_stepAt the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath.
- Keyword · trampletrample
What an Exdeath, Void Warlock // Neo Exdeath, Dimension's End deck needs
Plays as graveyard. What the commander asks of the other 99 — read from the card and checked by hand.
- self-mill and permanent cards in the graveyard (six or more transforms it; the back face's power counts them)
The Exdeath, Void Warlock // Neo Exdeath, Dimension's End deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Put your own cards into your graveyard as a resource
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Exdeath, Void Warlock // Neo Exdeath, Dimension's End
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Aftermath Analyst2 mana
- Ripples of Undeath2 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Vicious Rivalry4 mana
- Endemic Plague4 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Beast Whisperer4 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Golgari Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana