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Experiment Kraj

Experiment Kraj

Legendary Creature — Ooze Mutant · {2}{G}{G}{U}{U} · Green/Blue commander

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.
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What Experiment Kraj actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Experiment Kraj deck needs

Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.

The Experiment Kraj deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Experiment Kraj

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature with an activated ability worth copying or borrowing

  1. Birds of Paradise1 mana
  2. Delighted Halfling1 mana
  3. Elvish Mystic1 mana
  4. Fyndhorn Elves1 mana
  5. Llanowar Elves1 mana
  6. Bloom Tender2 mana
  7. Ornithopter of Paradise2 mana
  8. Arbor Elf1 mana

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Runadi, Behemoth Caller3 mana
  5. Akroma's Memorial7 mana
  6. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  7. Lavaspur Boots1 mana
  8. Shang-Chi, Master of Kung Fu2 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Freed from the Real3 mana
  3. Pemmin's Aura3 mana
  4. Sting, the Glinting Dagger2 mana
  5. Umbral Mantle3 mana
  6. Unstoppable Plan3 mana
  7. Genji Glove5 mana
  8. Copperhorn Scout1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Kami of Whispered Hopes3 mana
  5. Benevolent Hydra2 mana
  6. Michelangelo, Weirdness to 112 mana
  7. The Earth Crystal4 mana
  8. High Score3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Beast Within3 mana
  6. Nature's Claim1 mana
  7. Emerald Charm1 mana
  8. Naturalize2 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Worldly Tutor1 mana
  5. Reshape2 mana
  6. March of Burgeoning Life1 mana
  7. Mask of the Mimic1 mana
  8. Long-Term Plans3 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Desynchronization4 mana
  2. Wave Goodbye4 mana
  3. Whelming Wave4 mana
  4. Consuming Tide4 mana
  5. Oversimplify5 mana
  6. Selective Obliteration5 mana
  7. Needle Storm3 mana
  8. Evacuation5 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Sylvan Library2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Garruk's Uprising3 mana
  7. Rhystic Study3 mana
  8. Faerie Mastermind2 mana

Combos with Experiment Kraj

Known combos from Commander Spellbook that Experiment Kraj is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing