Arcane Foundry › Commanders › Experiment Kraj
Experiment Kraj
Legendary Creature — Ooze Mutant · {2}{G}{G}{U}{U} · Green/Blue commander
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
Build an Experiment Kraj deck →
What Experiment Kraj actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Put a +1/+1 counter on target creature.
- Static ability · ability_shareExperiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
What an Experiment Kraj deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- high-value creatures and activated-ability creatures worth copying or borrowing
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Experiment Kraj deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× A creature with an activated ability worth copying or borrowing
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Experiment Kraj
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature with an activated ability worth copying or borrowing
- Birds of Paradise1 mana
- Delighted Halfling1 mana
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
- Llanowar Elves1 mana
- Bloom Tender2 mana
- Ornithopter of Paradise2 mana
- Arbor Elf1 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
- High Score3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
- Selective Obliteration5 mana
- Needle Storm3 mana
- Evacuation5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Combos with Experiment Kraj
Known combos from Commander Spellbook that Experiment Kraj is a piece of, and how many decks list them.
- Experiment Kraj + Ioreth Of The Healing House1,224 decks
- Experiment Kraj + Incubation Druid + Horseshoe Crab986 decks
- Experiment Kraj + Gilder Bairn + Incubation Druid802 decks
- Experiment Kraj + Incubation Druid + Simic Ragworm766 decks
- Experiment Kraj + Gilder Bairn + Gyre Sage754 decks
- Experiment Kraj + Gilder Bairn + Kami Of Whispered Hopes685 decks