Arcane Foundry › Commanders › Ezekiel Sims, Spider-Totem
Ezekiel Sims, Spider-Totem
Legendary Creature — Spider Human Advisor · {4}{G} · Green commander
Reach
At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn.
Build an Ezekiel Sims, Spider-Totem deck →
What Ezekiel Sims, Spider-Totem actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn.
- Keyword · reachreach
What an Ezekiel Sims, Spider-Totem deck needs
Plays as spider typal. What the commander asks of the other 99 — read from the card and checked by hand.
- spider creatures (its text counts them)
The Ezekiel Sims, Spider-Totem deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 33× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Ezekiel Sims, Spider-Totem
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Twitching Doll2 mana
- Mirkwood Spider1 mana
- Radioactive Spider1 mana
- Chainweb Aracnir1 mana
- Deadly Recluse2 mana
- Spider-Ham, Peter Porker2 mana
- Arasta of the Endless Web4 mana
- Attercop2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
- Chrome Mox0 mana