Arcane Foundry › Commanders › Ezio Auditore da Firenze
Ezio Auditore da Firenze
Legendary Creature — Human Assassin · {1}{B} · Black/Green/Red/Blue/White commander
Menace
Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
Build an Ezio Auditore da Firenze deck →
What Ezio Auditore da Firenze actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
- Keyword · menacemenace
- AbilityAssassin spells you cast have freerunning {B}{B}.
What an Ezio Auditore da Firenze deck needs
Plays as assassin typal. What the commander asks of the other 99 — read from the card and checked by hand.
- assassins (they have freerunning)
- evasion for the commander and damage to get opponents to 10 (then its hit ends the game for WUBRG)
The Ezio Auditore da Firenze deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Make the commander connect — a body that never deals combat damage never triggers
- 29× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Ezio Auditore da Firenze
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Rogue Class2 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Iridescent Vinelasher1 mana
- Basim Ibn Ishaq2 mana
- Razorkin Needlehead2 mana
- Assassin Initiate1 mana
- Virulent Emissary1 mana
- Bile-Vial Boggart1 mana
- Guul Draz Assassin1 mana
- Hired Poisoner1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
Get ahead on mana
- Sol Ring1 mana
- Azorius Signet2 mana
- Boros Signet2 mana
- Dimir Signet2 mana
- Izzet Signet2 mana
- Orzhov Signet2 mana
- Rakdos Signet2 mana
- Golgari Signet2 mana
Combos with Ezio Auditore da Firenze
Known combos from Commander Spellbook that Ezio Auditore da Firenze is a piece of, and how many decks list them.
- Ezio Auditore da Firenze + Sorin Markov4,769 decks
- Ezio Auditore da Firenze + Tree Of Perdition3,626 decks
- Ezio Auditore da Firenze + Magister Sphinx470 decks