Arcane Foundry › Commanders › Feldon of the Third Path
Feldon of the Third Path
Legendary Creature — Human Artificer · {1}{R}{R} · Red commander
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Build a Feldon of the Third Path deck →
What Feldon of the Third Path actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next e
What a Feldon of the Third Path deck needs
Plays as graveyard copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures with enter or attack triggers to put in the graveyard (self-mill, discard)
- untap effects for Feldon (each untap is another copy)
- haste is granted to the copies
The Feldon of the Third Path deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 8× Untap the commander so the tap ability is an engine, not a one-shot
- 12× Put your own cards into your graveyard as a resource
- 4× A team pump that actually pumps tokens
- 4× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Feldon of the Third Path
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Dire Fleet Daredevil2 mana
- Fear of Missing Out2 mana
- Goblin Engineer2 mana
- Pinnacle Monk // Mystic Peak5 mana
- Voldaren Epicure1 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Éomer, Marshal of Rohan4 mana
- Honor-Worn Shaku3 mana
- Lightning Runner5 mana
- Sword of the Paruns4 mana
Put your own cards into your graveyard as a resource
- Eden, Seat of the Sanctum0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Ghoulcaller's Bell1 mana
- Palantír of Orthanc3 mana
- Sequestered Stash0 mana
- Excavated Wall1 mana
- Wand of Vertebrae1 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Great Train Heist1 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Purphoros, God of the Forge4 mana
- Kavaron, Memorial World0 mana
- Chief of the Foundry3 mana
- Caged Sun6 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Sarkhan, Fireblood3 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Phyrexian Triniform9 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Goblin Engineer2 mana
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Combos with Feldon of the Third Path
Known combos from Commander Spellbook that Feldon of the Third Path is a piece of, and how many decks list them.
- Feldon of the Third Path + Combat Celebrant + Determined Iteration2,361 decks
- Feldon of the Third Path + Timestream Navigator468 decks
- Feldon of the Third Path + Illusionist's Bracers + Zealous Conscripts + Priest Of Urabrask356 decks
- Feldon of the Third Path + Bloodthirster + Determined Iteration323 decks
- Feldon of the Third Path + Illusionist's Bracers + Coercive Recruiter + Priest Of Urabrask289 decks
- Feldon of the Third Path + Obeka, Brute Chronologist + Final Fortune + Archaeomancer276 decks