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Felix Five-Boots

Felix Five-Boots

Legendary Creature — Ooze Rogue · {2}{B}{G}{U} · Black/Green/Blue commander

Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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What Felix Five-Boots actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Felix Five-Boots deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Felix Five-Boots

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Kodama of the West Tree3 mana
  3. Tetsuko Umezawa, Fugitive2 mana
  4. Gleaming Overseer3 mana
  5. Galerider Sliver1 mana
  6. Combine Chrysalis2 mana
  7. Favorable Winds2 mana
  8. Primal Rage2 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Kodama of the West Tree3 mana
  4. Herd Heirloom2 mana
  5. Overprotect2 mana
  6. Ram Through2 mana
  7. Tetsuko Umezawa, Fugitive2 mana
  8. Goreclaw, Terror of Qal Sisma4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Simic Growth Chamber0 mana
  5. Temple of Mystery0 mana
  6. Cabaretti Courtyard0 mana
  7. Dimir Aqueduct0 mana
  8. Dismal Backwater0 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. The Goose Mother2 mana
  2. Valley Rotcaller2 mana
  3. Goreclaw, Terror of Qal Sisma4 mana
  4. Horizon Explorer3 mana
  5. Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel3 mana
  6. Uro, Titan of Nature's Wrath3 mana
  7. Weathered Sentinels3 mana
  8. Bloodsoaked Champion1 mana

A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies

  1. Zulaport Cutthroat2 mana
  2. Morbid Opportunist3 mana
  3. Marionette Apprentice2 mana
  4. The Meathook Massacre2 mana
  5. Pitiless Plunderer4 mana
  6. Blade of the Bloodchief1 mana
  7. Tarrian's Soulcleaver1 mana
  8. Vat of Rebirth1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Reality Shift2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Displacement Wave2 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Coils of the Medusa2 mana
  8. Forced March3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Green Sun's Zenith1 mana
  7. Imperial Seal1 mana
  8. Insatiable Avarice1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing