Arcane Foundry › Commanders › Felix Five-Boots
Felix Five-Boots
Legendary Creature — Ooze Rogue · {2}{B}{G}{U} · Black/Green/Blue commander
Menace, ward {2}
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Build a Felix Five-Boots deck →
What Felix Five-Boots actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Replacement effect · trigger_doublerIf a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
- Keyword · menacemenace
- Keyword · wardward
What a Felix Five-Boots deck needs
Plays as combat-damage doubler. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures and permanents with combat-damage triggers (each one triggers twice)
- evasive attackers
The Felix Five-Boots deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 8× Make the commander connect — a body that never deals combat damage never triggers
- 6× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Felix Five-Boots
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Six3 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Ghostly Pilferer2 mana
- The Goose Mother2 mana
- Valley Rotcaller2 mana
- Bloodsoaked Champion1 mana
- Copperhorn Scout1 mana
- District Mascot1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Rogue Class2 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
- Infiltrator's Magemark3 mana
- Ninja Teen3 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Glaring Spotlight1 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Cultist of the Absolute1 mana
- Garruk's Uprising3 mana
- Combine Chrysalis2 mana
- Inquisitorial Rosette2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Vicious Rivalry4 mana
- Endemic Plague4 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana