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Felix Five-Boots

Felix Five-Boots

Legendary Creature — Ooze Rogue · {2}{B}{G}{U} · Black/Green/Blue commander

Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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What Felix Five-Boots actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Felix Five-Boots deck needs

Plays as combat-damage doubler. What the commander asks of the other 99 — read from the card and checked by hand.

The Felix Five-Boots deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Felix Five-Boots

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Six3 mana
  2. Goreclaw, Terror of Qal Sisma4 mana
  3. Ghostly Pilferer2 mana
  4. The Goose Mother2 mana
  5. Valley Rotcaller2 mana
  6. Bloodsoaked Champion1 mana
  7. Copperhorn Scout1 mana
  8. District Mascot1 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Rogue Class2 mana
  3. Archetype of Imagination6 mana
  4. Eldrazi Monument5 mana
  5. Falthis, Shadowcat Familiar3 mana
  6. Akroma's Memorial7 mana
  7. Infiltrator's Magemark3 mana
  8. Ninja Teen3 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Glaring Spotlight1 mana
  3. Wonder4 mana
  4. Reverse the Polarity3 mana
  5. Cultist of the Absolute1 mana
  6. Garruk's Uprising3 mana
  7. Combine Chrysalis2 mana
  8. Inquisitorial Rosette2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Reality Shift2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Infernal Grasp2 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Green Sun's Zenith1 mana
  6. Imperial Seal1 mana
  7. Demonic Consultation1 mana
  8. Nature's Rhythm2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Sylvan Library2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Garruk's Uprising3 mana

Keep a permanent you control alive through removal

  1. Guardian Augmenter3 mana
  2. Saryth, the Viper's Fang4 mana
  3. Lost in the Maze2 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Asceticism5 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing