Arcane Foundry › Commanders › Fin Fang Foom
Fin Fang Foom
Legendary Creature — Alien Dragon Villain · {2}{R}{R} · Red commander
Flying
Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
Build a Fin Fang Foom deck →
What Fin Fang Foom actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
- Keyword · flyingflying
What a Fin Fang Foom deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Fin Fang Foom
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Impact Tremors2 mana
- Mithril Coat3 mana
- Adventurer's Inn0 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Vandalblast1 mana
- Lindblum, Industrial Regency // Mage Siege0 mana
- Pyroblast1 mana
- Red Elemental Blast1 mana
- Redirect Lightning1 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Vandalblast1 mana
- Lindblum, Industrial Regency // Mage Siege0 mana
- Pyroblast1 mana
- Red Elemental Blast1 mana
- Redirect Lightning1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Glistening Sphere3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Carnival Elephant Meteor0 mana
- Sword of Hours2 mana
- Throne of Geth2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
- Flamekin Harbinger1 mana
- Goblin Matron3 mana
- Sarkhan's Triumph3 mana
- Dwarven Recruiter3 mana
- Myr Kinsmith4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Artist's Talent2 mana
- Fear of Missing Out2 mana
- Key to the City2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana