Arcane Foundry › Commanders › Finneas, Ace Archer

Finneas, Ace Archer

Finneas, Ace Archer

Legendary Creature — Rabbit Archer · {G}{W} · Green/White commander

Reach, vigilance Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
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What Finneas, Ace Archer actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Finneas, Ace Archer deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Finneas, Ace Archer deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Finneas, Ace Archer

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A token maker whose tokens are creatures the commander's number counts — a repeatable one first

  1. Cadira, Caller of the Small3 mana
  2. Jacked Rabbit2 mana
  3. Season of the Burrow5 mana
  4. Head of the Homestead5 mana
  5. Carrot Cake2 mana
  6. Hare Apparent2 mana
  7. Hop to It3 mana

A creature big enough to top the board — the commander rewards the greatest power (or a creature bigger than every other)

  1. Phyrexian Dreadnought1 mana
  2. Baloth Prime4 mana
  3. Grothama, All-Devouring5 mana
  4. Endless Wurm5 mana
  5. Witherscale Wurm6 mana
  6. Ghalta and Mavren7 mana
  7. Agonasaur Rex5 mana
  8. Primeval Force5 mana

A creature at or above the commander's power floor — its text only counts them (dossier vet 2026-09-26: Bugenhagen, Gwenna, Ruby)

  1. Impervious Greatwurm10 mana
  2. Baloth Prime4 mana
  3. Ancient Stone Idol10 mana
  4. Emrakul, the Promised End13 mana
  5. Quakestrider Ceratops6 mana
  6. Worldspine Wurm11 mana
  7. Force of Savagery3 mana
  8. Phyrexian Soulgorger3 mana

A card that raises your creatures' power — an anthem, a pump, +1/+1 counters, power gear — where the commander rewards power

  1. Basilisk Gate0 mana
  2. Colossus Hammer1 mana
  3. Tendril of the Mycotyrant2 mana
  4. Staff of Titania2 mana
  5. Blackblade Reforged2 mana
  6. Blanchwood Armor3 mana
  7. Abandoned Air Temple0 mana
  8. Gavony Township0 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Ozolith, the Shattered Spire2 mana
  3. Michelangelo, Weirdness to 112 mana
  4. Benevolent Hydra2 mana
  5. Conclave Mentor2 mana
  6. Hardened Scales1 mana
  7. High Score3 mana
  8. Kami of Whispered Hopes3 mana

Keep a permanent you control alive through removal

  1. Teferi's Protection3 mana
  2. Silkguard1 mana
  3. Veil of Summer1 mana
  4. Clever Concealment4 mana
  5. Surge of Salvation1 mana
  6. Flawless Maneuver3 mana
  7. Spectacular Spider-Man2 mana
  8. Break of Day2 mana

A card that cashes in what the commander produces — +1/+1 counters, creature tokens

  1. Karn's Bastion0 mana
  2. Marketback Walker0 mana
  3. Hangarback Walker0 mana
  4. Phyrexian Marauder0 mana
  5. Nyxborn Hydra1 mana
  6. Silkguard1 mana
  7. Hardened Scales1 mana
  8. Cenn's Tactician1 mana

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Runadi, Behemoth Caller3 mana
  2. Ellywick Tumblestrum4 mana
  3. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Skateboard1 mana
  7. Hero's Heirloom2 mana
  8. Sting, the Glinting Dagger2 mana

A creature that makes +1/+1 counters — enters with them, puts them on itself or your team, or grows with them

  1. Mikaeus, the Lunarch1 mana
  2. Guiding Hydra1 mana
  3. Spike Drone1 mana
  4. Servant of the Scale1 mana
  5. Benevolent Hydra2 mana
  6. Duskshell Crawler2 mana
  7. Urdnan, Dromoka Warrior2 mana
  8. Avatar of the Resolute2 mana

Build this deck in the Arcane Forge →

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