Arcane Foundry › Commanders › Finneas, Ace Archer
Finneas, Ace Archer
Legendary Creature — Rabbit Archer · {G}{W} · Green/White commander
Reach, vigilance
Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Build a Finneas, Ace Archer deck →
What Finneas, Ace Archer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
- Keyword · reachreach
- Keyword · vigilancevigilance
What a Finneas, Ace Archer deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- tokens and Rabbits (each attack puts a counter on each)
- a board with total power 10 (each attack then draws)
- haste and evasion for the commander
The Finneas, Ace Archer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× A token maker whose tokens are creatures the commander's number counts — a repeatable one first
- 8× A creature big enough to top the board — the commander rewards the greatest power (or a creature bigger than every other)
- 12× A creature at or above the commander's power floor — its text only counts them (dossier vet 2026-09-26: Bugenhagen, Gwenna, Ruby)
- 8× A card that raises your creatures' power — an anthem, a pump, +1/+1 counters, power gear — where the commander rewards power
- 8× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 6× Keep a permanent you control alive through removal
- 4× A card that cashes in what the commander produces — +1/+1 counters, creature tokens
- 3× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 7× A creature that makes +1/+1 counters — enters with them, puts them on itself or your team, or grows with them
Best cards for Finneas, Ace Archer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A token maker whose tokens are creatures the commander's number counts — a repeatable one first
- Cadira, Caller of the Small3 mana
- Jacked Rabbit2 mana
- Season of the Burrow5 mana
- Head of the Homestead5 mana
- Carrot Cake2 mana
- Hare Apparent2 mana
- Hop to It3 mana
A creature big enough to top the board — the commander rewards the greatest power (or a creature bigger than every other)
- Phyrexian Dreadnought1 mana
- Baloth Prime4 mana
- Grothama, All-Devouring5 mana
- Endless Wurm5 mana
- Witherscale Wurm6 mana
- Ghalta and Mavren7 mana
- Agonasaur Rex5 mana
- Primeval Force5 mana
A creature at or above the commander's power floor — its text only counts them (dossier vet 2026-09-26: Bugenhagen, Gwenna, Ruby)
- Impervious Greatwurm10 mana
- Baloth Prime4 mana
- Ancient Stone Idol10 mana
- Emrakul, the Promised End13 mana
- Quakestrider Ceratops6 mana
- Worldspine Wurm11 mana
- Force of Savagery3 mana
- Phyrexian Soulgorger3 mana
A card that raises your creatures' power — an anthem, a pump, +1/+1 counters, power gear — where the commander rewards power
- Basilisk Gate0 mana
- Colossus Hammer1 mana
- Tendril of the Mycotyrant2 mana
- Staff of Titania2 mana
- Blackblade Reforged2 mana
- Blanchwood Armor3 mana
- Abandoned Air Temple0 mana
- Gavony Township0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Ozolith, the Shattered Spire2 mana
- Michelangelo, Weirdness to 112 mana
- Benevolent Hydra2 mana
- Conclave Mentor2 mana
- Hardened Scales1 mana
- High Score3 mana
- Kami of Whispered Hopes3 mana
Keep a permanent you control alive through removal
- Teferi's Protection3 mana
- Silkguard1 mana
- Veil of Summer1 mana
- Clever Concealment4 mana
- Surge of Salvation1 mana
- Flawless Maneuver3 mana
- Spectacular Spider-Man2 mana
- Break of Day2 mana
A card that cashes in what the commander produces — +1/+1 counters, creature tokens
- Karn's Bastion0 mana
- Marketback Walker0 mana
- Hangarback Walker0 mana
- Phyrexian Marauder0 mana
- Nyxborn Hydra1 mana
- Silkguard1 mana
- Hardened Scales1 mana
- Cenn's Tactician1 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Runadi, Behemoth Caller3 mana
- Ellywick Tumblestrum4 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Skateboard1 mana
- Hero's Heirloom2 mana
- Sting, the Glinting Dagger2 mana
A creature that makes +1/+1 counters — enters with them, puts them on itself or your team, or grows with them
- Mikaeus, the Lunarch1 mana
- Guiding Hydra1 mana
- Spike Drone1 mana
- Servant of the Scale1 mana
- Benevolent Hydra2 mana
- Duskshell Crawler2 mana
- Urdnan, Dromoka Warrior2 mana
- Avatar of the Resolute2 mana