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Fire Lord Azula

Fire Lord Azula

Legendary Creature — Human Noble · {1}{U}{B}{R} · Black/Red/Blue commander

Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Build a Fire Lord Azula deck →

What Fire Lord Azula actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Fire Lord Azula deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Fire Lord Azula

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Temple of Epiphany0 mana
  5. Bloodfell Caves0 mana
  6. Cabaretti Courtyard0 mana
  7. Dimir Aqueduct0 mana
  8. Dismal Backwater0 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Fire Nation Palace0 mana
  2. Firebending Student2 mana
  3. Zuko, Firebending Master2 mana
  4. Fire Sages2 mana
  5. Sozin's Comet5 mana
  6. Azula, Ruthless Firebender3 mana
  7. Boiling Rock Rioter3 mana
  8. Jeong Jeong, the Deserter3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. The Ninth Doctor3 mana
  2. The Master, Formed Anew2 mana
  3. River Song3 mana
  4. The Master, Gallifrey's End4 mana
  5. The Master, Mesmerist4 mana
  6. The Rani4 mana
  7. The Tenth Doctor5 mana
  8. The Twelfth Doctor5 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. The Ninth Doctor3 mana
  2. The Master, Formed Anew2 mana
  3. River Song3 mana
  4. The Master, Gallifrey's End4 mana
  5. The Master, Mesmerist4 mana
  6. The Rani4 mana
  7. The Tenth Doctor5 mana
  8. The Twelfth Doctor5 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Displacement Wave2 mana
  5. Accursed Marauder2 mana
  6. Bontu's Last Reckoning3 mana
  7. Innocent Blood1 mana
  8. Breaking Point3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing