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Fire Lord Ozai

Fire Lord Ozai

Legendary Creature — Human Noble · {3}{B} · Black/Red commander

Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. {6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
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What Fire Lord Ozai actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Fire Lord Ozai deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Fire Lord Ozai

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain

  1. Excalibur, Sword of Eden12 mana
  2. Ancient Stone Idol10 mana
  3. Blightsteel Colossus12 mana
  4. Charred Foyer // Warped Space10 mana
  5. Darksteel Colossus11 mana
  6. Emrakul, the Promised End13 mana
  7. Emrakul, the World Anew12 mana
  8. Flayer of Loyalties10 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Fire Nation Palace0 mana
  2. Sozin's Comet5 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Pashalik Mons3 mana
  2. Endless Ranks of the Dead4 mana
  3. Siege-Gang Lieutenant4 mana
  4. Trendy Circus Pirate0 mana
  5. Myr Battlesphere7 mana
  6. Anax, Hardened in the Forge3 mana
  7. Andúril, Flame of the West3 mana
  8. Chandra, Acolyte of Flame3 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Vivi's Persistence2 mana
  2. Hangarback Walker0 mana
  3. Skeleton Crew4 mana
  4. "Lifetime" Pass Holder1 mana
  5. Death Tyrant5 mana
  6. Bastion of Remembrance3 mana
  7. Garland, Knight of Cornelia // Chaos, the Endless2 mana
  8. Infestation Sage1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Breaking Point3 mana
  8. Coils of the Medusa2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing