Arcane Foundry › Commanders › Fire Lord Zuko
Fire Lord Zuko
Legendary Creature — Human Noble Ally · {R}{W}{B} · Black/Red/White commander
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Build a Fire Lord Zuko deck →
What Fire Lord Zuko actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
- Keyword · firebendingfirebending
- AbilityFirebending X, where X is Fire Lord Zuko's power.
What a Fire Lord Zuko deck needs
Plays as cast from anywhere. What the commander asks of the other 99 — read from the card and checked by hand.
- spells you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and the command zone (only those trigger it)
- creatures and permanents entering every turn — cheap bodies, blink and recursion (its trigger fires on each one)
- cards that exile from your own library and play from exile (its payoff fires on every card played from exile)
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
The Fire Lord Zuko deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 18× A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- 12× Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Fire Lord Zuko
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- Gravecrawler1 mana
- Sol Talisman0 mana
- Underworld Breach2 mana
- Faithless Looting1 mana
- Hidden Courtyard0 mana
- Hidden Necropolis0 mana
- Hidden Volcano0 mana
- Lotus Bloom0 mana
Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- Ugin's Labyrinth0 mana
- Agatha's Soul Cauldron2 mana
- Party Thrasher2 mana
- Passionate Archaeologist2 mana
- Tinybones, Bauble Burglar2 mana
- Endless Sands0 mana
- Aven Interrupter3 mana
- Mimic Vat3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Dualcaster Mage3 mana
- Fleshbag Marauder3 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Zabaz, the Glimmerwasp1 mana
- Yoshimaru, Beloved Companion3 mana
- Blightbelly Rat2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Scheming Aspirant2 mana
- Ainok Bond-Kin2 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Norin the Wary1 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Terminate2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
Combos with Fire Lord Zuko
Known combos from Commander Spellbook that Fire Lord Zuko is a piece of, and how many decks list them.
- Fire Lord Zuko + Hellkite Charger5,066 decks