Arcane Foundry › Commanders › Firkraag, Cunning Instigator
Firkraag, Cunning Instigator
Legendary Creature — Dragon · {3}{U}{R} · Red/Blue commander
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
Build a Firkraag, Cunning Instigator deck →
What Firkraag, Cunning Instigator actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.
- Triggered ability · attackWhenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
- Keyword · flyingflying
- Keyword · hastehaste
What a Firkraag, Cunning Instigator deck needs
Plays as dragon typal. What the commander asks of the other 99 — read from the card and checked by hand.
- goad effects (goaded creatures hitting your opponents draw and grow it)
- dragons (their attacks goad)
The Firkraag, Cunning Instigator deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Firkraag, Cunning Instigator
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Gingerbrute1 mana
- Mist-Cloaked Herald1 mana
- Slither Blade1 mana
- Triton Shorestalker1 mana
- Gudul Lurker1 mana
- K-9, Mark I1 mana
- Fugitive Droid1 mana
- Tin Street Dodger1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Shivan Devastator1 mana
- Slumbering Dragon1 mana
- Deceptive Frostkite2 mana
- Invasion of Tarkir // Defiant Thundermaw2 mana
- Reckless Barbarian2 mana
- Sprite Dragon2 mana
- Atsushi, the Blazing Sky4 mana
- Leyline Tyrant4 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Vexing Radgull2 mana
- Cacophony Scamp1 mana
- Kid Loki1 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Jilt2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Herald's Horn3 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Dragonologist3 mana
- Mithril Coat3 mana