Arcane Foundry › Commanders › Fixer, Techno Terror

Fixer, Techno Terror

Fixer, Techno Terror

Legendary Creature — Human Artificer Villain · {1}{B} · Black commander

{T}, Pay 2 life: Draw a card. Activate only if an artifact entered the battlefield under your control this turn.
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What Fixer, Techno Terror actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Fixer, Techno Terror deck needs

Plays as artifacts. What the commander asks of the other 99 — read from the card and checked by hand.

The Fixer, Techno Terror deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Fixer, Techno Terror

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Akroma's Memorial7 mana
  3. Lavaspur Boots1 mana
  4. Skateboard1 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Cloak of the Bat2 mana
  8. Hero's Heirloom2 mana

Refill your hand

  1. Nazar, the Velvet Fang4 mana
  2. Aetherflux Conduit6 mana
  3. The Mana Rig3 mana
  4. Brainstealer Dragon7 mana
  5. Havengul Laboratory // Havengul Mystery0 mana
  6. Warlock Class1 mana
  7. Doom Reigns Supreme2 mana
  8. Caustic Bronco2 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Sting, the Glinting Dagger2 mana
  2. Umbral Mantle3 mana
  3. Sword of the Paruns4 mana
  4. Genji Glove5 mana
  5. The Moment2 mana
  6. Magewright's Stone2 mana
  7. Jandor's Saddlebags2 mana
  8. Lapis Lazuli Talisman2 mana

Pay off every card you draw

  1. Raven Eagle3 mana
  2. Construct a Cosmic Cube3 mana
  3. Madame Masque5 mana
  4. Gixian Puppeteer4 mana
  5. Starving Revenant4 mana
  6. Starscream, Power Hungry // Starscream, Seeker Leader4 mana
  7. M.O.D.O.K., Evil Intellect5 mana
  8. Moonring Mirror5 mana

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Swashbuckler's Whip1 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Helm of Kaldra3 mana
  5. Sword of Vengeance3 mana
  6. Cryptex2 mana
  7. Lavaspur Boots1 mana
  8. Dungeoneer's Pack3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Deadly Rollick4 mana
  2. Infernal Grasp2 mana
  3. Heartless Act2 mana
  4. Slaughter Pact0 mana
  5. Ghastly Demise1 mana
  6. Shoot the Sheriff2 mana
  7. Anoint with Affliction2 mana
  8. Death in the Family2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Imperial Seal1 mana
  3. Vampiric Tutor1 mana
  4. Spoils of the Vault1 mana
  5. Demonic Consultation1 mana
  6. Scheming Symmetry1 mana
  7. Tainted Pact2 mana
  8. Rhystic Tutor3 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Extinction Event4 mana
  4. Spreading Plague5 mana
  5. Villainous Wrath5 mana
  6. Bontu's Last Reckoning3 mana
  7. Nightmare Unmaking5 mana
  8. Extinction5 mana

Keep a permanent you control alive through removal

  1. Eldritch Immunity1 mana
  2. Armor of Shadows1 mana
  3. Professor's Warning1 mana
  4. Masterful Flourish1 mana
  5. Unnatural Endurance1 mana
  6. Boon of Erebos1 mana
  7. Manhole Cover2 mana
  8. Without Weakness2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing