Arcane Foundry › Commanders › Flamewar, Brash Veteran // Flamewar, Streetwise Operative
Flamewar, Brash Veteran // Flamewar, Streetwise Operative
Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {1}{B}{R} · Black/Red commander
More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
Living metal (During your turn, this Vehicle is also a creature.)
Menace, deathtouch
Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
Build a Flamewar, Brash Veteran // Flamewar, Streetwise Operative deck →
What Flamewar, Brash Veteran // Flamewar, Streetwise Operative actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated abilitySacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
- Activated ability{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
- Triggered ability · deals_damageWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
- Keyword · more than meets the eyemore than meets the eye
- Keyword · living metalliving metal
- Keyword · menacemenace
- Keyword · deathtouchdeathtouch
What a Flamewar, Brash Veteran // Flamewar, Streetwise Operative deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- artifacts (its text counts them)
- cheap artifacts, Treasures and tokens to sacrifice (the commander's outlet eats artifacts, not creatures)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Flamewar, Brash Veteran // Flamewar, Streetwise Operative deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× Make the commander connect — a body that never deals combat damage never triggers
- 24× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 8× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Flamewar, Brash Veteran // Flamewar, Streetwise Operative
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Skorpekh Lord3 mana
- Akroma's Memorial7 mana
- Archetype of Aggression3 mana
- Sonorous Howlbonder3 mana
- Beamtown Beatstick1 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Lion's Eye Diamond0 mana
- Ornithopter0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Blightbelly Rat2 mana
- Scheming Aspirant2 mana
- Cacophony Scamp1 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
- Hangarback Walker0 mana
- Stonecoil Serpent0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Sol Ring1 mana
- Rakdos Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana