Arcane Foundry › Commanders › Fynn, the Fangbearer
Fynn, the Fangbearer
Legendary Creature — Human Warrior · {1}{G} · Green commander
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Build a Fynn, the Fangbearer deck →
What Fynn, the Fangbearer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.
- Keyword · deathtouchdeathtouch
What a Fynn, the Fangbearer deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- cards with deathtouch (its trigger only counts them)
- many cheap evasive attackers and team evasion (every creature that connects triggers it)
The Fynn, the Fangbearer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 23× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 18× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Fynn, the Fangbearer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Basilisk Collar1 mana
- Fynn, the Fangbearer2 mana
- Nightshade Dryad2 mana
- Ankle Biter1 mana
- Dragon Sniper1 mana
- Fang of Shigeki1 mana
- Mirkwood Spider1 mana
- Moss Viper1 mana
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Gingerbrute1 mana
- Hungering Hydra1 mana
- Signal Pest1 mana
- Ornithopter0 mana
- Gilded Goose1 mana
- Kessig Prowler // Sinuous Predator1 mana
- Spire Tracer1 mana
- Treetop Scout1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
- Chrome Mox0 mana