Arcane Foundry › Commanders › Gabriel Angelfire
Gabriel Angelfire
Legendary Creature — Angel · {3}{G}{G}{W}{W} · Green/White commander
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Build a Gabriel Angelfire deck →
What Gabriel Angelfire actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · upkeepAt the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep.
- Keyword · first strikefirst strike
- Keyword · trampletrample
What a Gabriel Angelfire deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 32× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 3× Answer a whole board at once
- 10× Find the exact card the plan needs
- 9× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Gabriel Angelfire
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Horrible Hordes3 mana
- Wolverine Pack4 mana
- Gorilla Berserkers5 mana
- Craw Giant7 mana
- Teeka's Dragon9 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Birds of Paradise1 mana
- Crop Rotation1 mana
- Delighted Halfling1 mana