Arcane Foundry › Commanders › Galea, Kindler of Hope
Galea, Kindler of Hope
Legendary Creature — Elf Knight · {1}{G}{W}{U} · Green/Blue/White commander
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
Build a Galea, Kindler of Hope deck →
What Galea, Kindler of Hope actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · restrictionYou may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
- Keyword · vigilancevigilance
What a Galea, Kindler of Hope deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Galea, Kindler of Hope
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Soulherder3 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Brago, King Eternal4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Lion Sash2 mana
- The Reality Chip2 mana
- Crystal Fragments // Summon: Alexander1 mana
- Crystal Fragments // Summon: Alexander1 mana
- Lantern Bearer // Lanterns' Lift1 mana
- Halvar, God of Battle // Sword of the Realms4 mana
- Dorothea, Vengeful Victim // Dorothea's Retribution2 mana
- Mischievous Catgeist // Catlike Curiosity2 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Simic Growth Chamber0 mana
- Temple of Mystery0 mana
- Azorius Chancery0 mana
- Cabaretti Courtyard0 mana
- Hedge Maze0 mana
- Lotus Field0 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Delney, Streetwise Lookout3 mana
- Kodama of the West Tree3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Galerider Sliver1 mana
- Elspeth, Sun's Champion6 mana
- Combine Chrysalis2 mana
- Favorable Winds2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Suspend1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana