Arcane Foundry › Commanders › Gallia, the Merrymaker
Gallia, the Merrymaker
Legendary Creature — Satyr · {1}{R} · Red commander
Haste
Each other creature you control with a +1/+1 counter on it has haste.
{1}{R}, {T}: Put a +1/+1 counter on target creature that entered this turn.
Build a Gallia, the Merrymaker deck →
What Gallia, the Merrymaker actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{1}{R}, {T}: Put a +1/+1 counter on target creature that entered this turn.
- Keyword · hastehaste
- AbilityEach other creature you control with a +1/+1 counter on it has haste.
What a Gallia, the Merrymaker deck needs
Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- untap effects that reach the commander (it has haste; each untap repeats its tap ability)
The Gallia, the Merrymaker deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 28× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a whole board at once
- 8× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Gallia, the Merrymaker
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Akki Battle Squad6 mana
- Éomer, Marshal of Rohan4 mana
- Honor-Worn Shaku3 mana
- Lightning Runner5 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Glistening Sphere3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Sword of Hours2 mana
- Throne of Geth2 mana
- Cacophony Scamp1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Adaptive Omnitool2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana