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Garland, Knight of Cornelia // Chaos, the Endless

Garland, Knight of Cornelia // Chaos, the Endless

Legendary Creature — Human Knight // Legendary Creature — Demon · {B}{R} · Black/Red commander

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery. Flying When Chaos dies, put it on the bottom of its owner's library.
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What Garland, Knight of Cornelia // Chaos, the Endless actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Garland, Knight of Cornelia // Chaos, the Endless deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Garland, Knight of Cornelia // Chaos, the Endless

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Dragon's Rage Channeler1 mana
  2. Umbral Collar Zealot2 mana
  3. Dawnhand Dissident1 mana
  4. Faerie Dreamthief1 mana
  5. Snarling Gorehound1 mana
  6. Barrier of Bones1 mana
  7. Desmond Miles2 mana
  8. Dogged Detective2 mana

Sacrifice a creature for no mana, repeatably

  1. Phyrexian Tower0 mana
  2. High Market0 mana
  3. Lazotep Quarry0 mana
  4. Susur Secundi, Void Altar0 mana
  5. Scavenger's Talent1 mana
  6. Hostile Hostel // Creeping Inn0 mana
  7. Miren, the Moaning Well0 mana
  8. Kazuul's Fury // Kazuul's Cliffs3 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Altar of Dementia2 mana
  4. Mindcrank2 mana
  5. Ripples of Undeath2 mana
  6. Tibalt's Trickery2 mana
  7. Codex Shredder1 mana
  8. Eden, Seat of the Sanctum0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Breaking Point3 mana
  8. Coils of the Medusa2 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Imperial Seal1 mana
  7. Insatiable Avarice1 mana
  8. Diabolic Intent2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

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