Arcane Foundry › Commanders › Garna, the Bloodflame
Garna, the Bloodflame
Legendary Creature — Human Warrior · {3}{B}{R} · Black/Red commander
Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Build a Garna, the Bloodflame deck →
What Garna, the Bloodflame actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
- Static ability · keyword_grantOther creatures you control have haste.
- Keyword · flashflash
What a Garna, the Bloodflame deck needs
Plays as team keywords. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- creatures that profit from haste (it grants the team it)
The Garna, the Bloodflame deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 7× Exile a permanent you control and return it — the button a value-ETB deck presses
- 9× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 9× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 7× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Garna, the Bloodflame
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Krenko, Tin Street Kingpin3 mana
- Fear of Missing Out2 mana
- Inti, Seneschal of the Sun2 mana
- Valley Rotcaller2 mana
- Alesha, Who Laughs at Fate3 mana
- Bloodsoaked Champion1 mana
- Captain Lannery Storm3 mana
- Combat Celebrant3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Diabolic Servitude4 mana
- Eldrazi Confluence4 mana
- Ashnod's Intervention1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Dualcaster Mage3 mana
- Fleshbag Marauder3 mana
- Imperial Recruiter3 mana
- Plaguecrafter3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Sarkhan, Fireblood3 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Grave Titan6 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Syr Konrad, the Grim5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
Combos with Garna, the Bloodflame
Known combos from Commander Spellbook that Garna, the Bloodflame is a piece of, and how many decks list them.
- Garna, the Bloodflame + Sneak Attack + Phyrexian Altar171 decks
- Garna, the Bloodflame + Sneak Attack + Pitiless Plunderer + Goblin Bombardment155 decks
- Garna, the Bloodflame + Sneak Attack + Pitiless Plunderer + Viscera Seer140 decks
- Garna, the Bloodflame + Sneak Attack + Pitiless Plunderer + Ashnod's Altar138 decks
- Garna, the Bloodflame + Breath Of Fury136 decks
- Garna, the Bloodflame + Priest Of Gix + Priest Of Urabrask + Ashnod's Altar130 decks