Arcane Foundry › Commanders › Garza Zol, Plague Queen
Garza Zol, Plague Queen
Legendary Creature — Vampire Noble · {4}{U}{B}{R} · Black/Red/Blue commander
Flying, haste
Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.
Build a Garza Zol, Plague Queen deck →
What Garza Zol, Plague Queen actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deathWhenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol.
- Triggered ability · deals_damageWhenever Garza Zol deals combat damage to a player, you may draw a card.
- Keyword · flyingflying
- Keyword · hastehaste
What a Garza Zol, Plague Queen deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- removal, deathtouch and one-sided sweepers (its payoff is the opponents' creatures dying)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Garza Zol, Plague Queen deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Make the commander connect — a body that never deals combat damage never triggers
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 11× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Garza Zol, Plague Queen
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Rogue Class2 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Don Andres, the Renegade4 mana
- Archetype of Aggression3 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Glaring Spotlight1 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Cultist of the Absolute1 mana
- Inquisitorial Rosette2 mana
- Predators' Hour2 mana
- Rogue Class2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Blightbelly Rat2 mana
- Scheming Aspirant2 mana
- Vexing Radgull2 mana
- Voidwing Hybrid2 mana
- Venser, Corpse Puppet2 mana
- Cacophony Scamp1 mana
- Kid Loki1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Combos with Garza Zol, Plague Queen
Known combos from Commander Spellbook that Garza Zol, Plague Queen is a piece of, and how many decks list them.
- Garza Zol, Plague Queen + Agatha's Soul Cauldron + Triskelion
- Garza Zol, Plague Queen + Agatha's Soul Cauldron + Walking Ballista
- Garza Zol, Plague Queen + Agatha's Soul Cauldron + Monoskelion + Revel In Riches