Arcane Foundry › Commanders › Gavi, Nest Warden
Gavi, Nest Warden
Legendary Creature — Human Shaman · {2}{U}{R}{W} · Red/Blue/White commander
You may pay {0} rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
Build a Gavi, Nest Warden deck →
What Gavi, Nest Warden actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
- AbilityYou may pay {0} rather than pay the cycling cost of the first card you cycle each turn.
What a Gavi, Nest Warden deck needs
Plays as draw engine. What the commander asks of the other 99 — read from the card and checked by hand.
- cycling cards (the first cycle each turn is free)
- extra draws — the second card each turn makes a Dinosaur Cat
The Gavi, Nest Warden deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 8× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Gavi, Nest Warden
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Castle Embereth0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lost in the Maze2 mana
Get ahead on mana
- Sol Ring1 mana
- Azorius Signet2 mana
- Boros Signet2 mana
- Izzet Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana