Arcane Foundry › Commanders › General Kreat, the Boltbringer
General Kreat, the Boltbringer
Legendary Creature — Goblin Soldier · {2}{R} · Red commander
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.
Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
Build a General Kreat, the Boltbringer deck →
What General Kreat, the Boltbringer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.
- Triggered ability · etbWhenever another creature you control enters, General Kreat deals 1 damage to each opponent.
What a General Kreat, the Boltbringer deck needs
Plays as goblin typal. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures and permanents entering every turn — cheap bodies, blink and recursion (its trigger fires on each one)
- goblin creatures (its text counts them)
- a wide board that attacks every turn (the trigger fires on the attack)
The General Kreat, the Boltbringer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for General Kreat, the Boltbringer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Goblin Welder1 mana
- Impulsive Pilferer1 mana
- Skirk Prospector1 mana
- Hexing Squelcher2 mana
- Dragonlord's Servant2 mana
- Goblin Engineer2 mana
- Goro-Goro, Disciple of Ryusei2 mana
- Grenzo, Havoc Raiser2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Dire Fleet Daredevil2 mana
- Fear of Missing Out2 mana
- Goblin Engineer2 mana
- Goblin Matron3 mana
- Pinnacle Monk // Mystic Peak5 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Eldrazi Confluence4 mana
A team pump that actually pumps tokens
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Great Train Heist1 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Purphoros, God of the Forge4 mana
- Kavaron, Memorial World0 mana
- Adaptive Automaton3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Imperial Recruiter3 mana
- Goblin Matron3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Herald's Horn3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with General Kreat, the Boltbringer
Known combos from Commander Spellbook that General Kreat, the Boltbringer is a piece of, and how many decks list them.
- General Kreat, the Boltbringer + Breath Of Fury + Goblin Warchief606 decks
- General Kreat, the Boltbringer + Breath Of Fury + Goblin Chieftain566 decks
- General Kreat, the Boltbringer + Storm Herd418 decks
- General Kreat, the Boltbringer + The Locust God + Curiosity223 decks
- General Kreat, the Boltbringer + Breath Of Fury + Rising Of The Day187 decks
- General Kreat, the Boltbringer + Breath Of Fury + Fervor180 decks