Arcane Foundry › Commanders › General Tazri

General Tazri

General Tazri

Legendary Creature — Human Ally · {4}{W} · Black/Green/Red/Blue/White commander

When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
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What General Tazri actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a General Tazri deck needs

Plays as ally typal. What the commander asks of the other 99 — read from the card and checked by hand.

The General Tazri deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for General Tazri

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Phelia, Exuberant Shepherd2 mana
  3. Displacer Kitten4 mana
  4. Norin the Wary1 mana
  5. Eldrazi Displacer3 mana
  6. Flickerwisp3 mana
  7. Soulherder3 mana
  8. Touch the Spirit Realm3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Zulaport Cutthroat2 mana
  2. Gran-Gran1 mana
  3. Earth Kingdom Protectors1 mana
  4. Hada Freeblade1 mana
  5. Momo, Friendly Flier1 mana
  6. Momo, Playful Pet1 mana
  7. The Duke, Rebel Sentry1 mana
  8. Drana, Liberator of Malakir3 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Eternal Witness3 mana
  3. Accursed Marauder2 mana
  4. Baleful Strix2 mana
  5. Knight of the White Orchid2 mana
  6. Spirited Companion2 mana
  7. Solemn Simulacrum4 mana
  8. Arboreal Grazer1 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Kozilek's Unsealing3 mana
  2. Replicating Ring3 mana
  3. Elspeth, Storm Slayer5 mana
  4. Caesar, Legion's Emperor4 mana
  5. Esika's Chariot4 mana
  6. Hero of Bladehold4 mana
  7. Omarthis, Ghostfire Initiate0 mana
  8. Elspeth, Sun's Champion6 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Neoform2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Supreme Verdict4 mana
  6. Wrath of God4 mana
  7. Blasphemous Act9 mana
  8. Chain Reaction4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Ragavan, Nimble Pilferer1 mana
  4. Skullclamp1 mana
  5. Sylvan Library2 mana
  6. Curiosity1 mana
  7. Wizard Class1 mana
  8. Black Market Connections3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing