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Geralf, the Fleshwright

Geralf, the Fleshwright

Legendary Creature — Human Warlock · {2}{U} · Blue commander

Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
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What Geralf, the Fleshwright actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Geralf, the Fleshwright deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Geralf, the Fleshwright

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Rhet-Tomb Mystic2 mana
  2. Cobbled Lancer1 mana
  3. Larder Zombie1 mana
  4. Karfell Harbinger2 mana
  5. Patchwork Crawler2 mana
  6. Screeching Skaab2 mana
  7. Seagraf Skaab2 mana
  8. Selhoff Entomber2 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Rhet-Tomb Mystic2 mana
  2. Cobbled Lancer1 mana
  3. Larder Zombie1 mana
  4. Karfell Harbinger2 mana
  5. Patchwork Crawler2 mana
  6. Screeching Skaab2 mana
  7. Seagraf Skaab2 mana
  8. Selhoff Entomber2 mana

A team pump that actually pumps tokens

  1. Nesting Grounds0 mana
  2. Patchwork Banner3 mana
  3. Crashing Drawbridge2 mana
  4. Eldritch Immunity1 mana
  5. Shore Up1 mana
  6. Heraldic Banner3 mana
  7. Agatha's Soul Cauldron2 mana
  8. Cyberman Patrol2 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Ripples of Potential2 mana
  3. Thrummingbird2 mana
  4. Contagion Clasp2 mana
  5. Contentious Plan2 mana
  6. Experimental Augury2 mana
  7. Tezzeret's Gambit4 mana
  8. Dreamtide Whale3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Filter Out3 mana
  3. Aligned Hedron Network4 mana
  4. Coercive Portal4 mana
  5. Whelming Wave4 mana
  6. Consuming Tide4 mana
  7. Llawan, Cephalid Empress4 mana
  8. Part the Veil4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Personal Tutor1 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Rhystic Study3 mana
  6. Faerie Mastermind2 mana
  7. The One Ring4 mana
  8. Combat Research1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing