Arcane Foundry › Commanders › Geralf, Visionary Stitcher
Geralf, Visionary Stitcher
Legendary Creature — Human Wizard · {2}{U} · Blue commander
Zombies you control have flying.
{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
Build a Geralf, Visionary Stitcher deck →
What Geralf, Visionary Stitcher actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
- Static ability · keyword_grantZombies you control have flying.
What a Geralf, Visionary Stitcher deck needs
Plays as zombie typal. What the commander asks of the other 99 — read from the card and checked by hand.
- high-toughness nontoken creatures to sacrifice (each becomes an X/X flying Zombie)
- zombies (they have flying)
The Geralf, Visionary Stitcher deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Geralf, Visionary Stitcher
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Sword of the Paruns4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Rhet-Tomb Mystic2 mana
- Cobbled Lancer1 mana
- Larder Zombie1 mana
- Karfell Harbinger2 mana
- Patchwork Crawler2 mana
- Screeching Skaab2 mana
- Seagraf Skaab2 mana
- Selhoff Entomber2 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Dunes of the Dead0 mana
- Field of the Dead0 mana
- Poppet Stitcher // Poppet Factory3 mana
- Startle2 mana
- Flip the Switch3 mana
- Falcon Abomination3 mana
- Revenge of the Drowned4 mana
- Cradle of the Accursed0 mana
A team pump that actually pumps tokens
- Patchwork Banner3 mana
- Heraldic Banner3 mana
- Adaptive Automaton3 mana
- Chief of the Foundry3 mana
- Icon of Ancestry3 mana
- Master of Etherium3 mana
- Banner of Kinship5 mana
- Vanquisher's Banner5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Raise the Palisade5 mana