Arcane Foundry › Commanders › Gert and Old Lace, Runaways

Gert and Old Lace, Runaways

Gert and Old Lace, Runaways

Legendary Creature — Human Dinosaur Hero · {2}{R/G} · Green/Red commander

Trample (This creature can deal excess combat damage to the player they're attacking.) When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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What Gert and Old Lace, Runaways actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Gert and Old Lace, Runaways deck needs

Plays as ETB value. What the commander asks of the other 99 — read from the card and checked by hand.

The Gert and Old Lace, Runaways deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Gert and Old Lace, Runaways

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Norin the Wary1 mana
  2. Conjurer's Closet5 mana
  3. Voyager Staff1 mana
  4. Golden Argosy4 mana
  5. Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
  6. Meandering Towershell5 mana
  7. Eldrazi Confluence4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Eternal Witness3 mana
  2. Solemn Simulacrum4 mana
  3. Arboreal Grazer1 mana
  4. Dualcaster Mage3 mana
  5. Imperial Recruiter3 mana
  6. Reclamation Sage3 mana
  7. Rishkar, Peema Renegade3 mana
  8. Wood Elves3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Beast Within3 mana
  3. Nature's Claim1 mana
  4. Crush1 mana
  5. Emerald Charm1 mana
  6. Naturalize2 mana
  7. Origin of Metalbending2 mana
  8. Natural State1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Worldly Tutor1 mana
  4. March of Burgeoning Life1 mana
  5. Archdruid's Charm3 mana
  6. Chord of Calling3 mana
  7. Eldritch Evolution3 mana
  8. Summoner's Pact0 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Selective Obliteration5 mana
  5. Mizzium Mortars2 mana
  6. Delete2 mana
  7. Earthquake1 mana
  8. Needle Storm3 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Sylvan Library2 mana
  4. Garruk's Uprising3 mana
  5. Professional Face-Breaker3 mana
  6. Beast Whisperer4 mana
  7. The One Ring4 mana
  8. Sticky Fingers1 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Guardian Augmenter3 mana
  3. Saryth, the Viper's Fang4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Asceticism5 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Gruul Signet2 mana
  3. Incubation Druid2 mana
  4. Palladium Myr3 mana
  5. Worn Powerstone3 mana
  6. Ilysian Caryatid2 mana
  7. Heritage Druid1 mana
  8. Llanowar Tribe3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing