Arcane Foundry › Commanders › Ghen, Arcanum Weaver

Ghen, Arcanum Weaver

Ghen, Arcanum Weaver

Legendary Creature — Human Wizard · {R}{W}{B} · Black/Red/White commander

{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
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What Ghen, Arcanum Weaver actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Ghen, Arcanum Weaver deck needs

Plays as aristocrats. What the commander asks of the other 99 — read from the card and checked by hand.

The Ghen, Arcanum Weaver deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Ghen, Arcanum Weaver

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. The Fire Crystal4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Urabrask the Hidden5 mana
  7. Fervor3 mana
  8. Hammer of Purphoros3 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Aurelia, the Warleader6 mana
  3. Sting, the Glinting Dagger2 mana
  4. Umbral Mantle3 mana
  5. Genji Glove5 mana
  6. Éomer, Marshal of Rohan4 mana
  7. Honor-Worn Shaku3 mana
  8. Lightning Runner5 mana

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Authority of the Consuls1 mana
  2. Bloodchief Ascension1 mana
  3. Curse of Opulence1 mana
  4. Kaya's Ghostform1 mana
  5. Land Tax1 mana
  6. Phyrexian Reclamation1 mana
  7. Reconnaissance1 mana
  8. Sigarda's Aid1 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Ripples of Undeath2 mana
  4. Eden, Seat of the Sanctum0 mana
  5. Tomb Fortress0 mana
  6. Millikin2 mana
  7. Perpetual Timepiece2 mana
  8. Syr Konrad, the Grim5 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. Defile1 mana
  5. Tragic Slip1 mana
  6. March of Otherworldly Light1 mana
  7. Infernal Grasp2 mana
  8. Terminate2 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Grim Tutor3 mana
  8. Tainted Pact2 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Wrath of God4 mana
  6. Blasphemous Act9 mana
  7. Chain Reaction4 mana
  8. Day of Judgment4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Black Market Connections3 mana
  5. Braids, Arisen Nightmare3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Professional Face-Breaker3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Greater Auramancy2 mana
  5. Codsworth, Handy Helper3 mana
  6. Avacyn, Angel of Hope8 mana
  7. Coppercoat Vanguard2 mana
  8. General's Enforcer2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing