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Gilgamesh, Master-at-Arms

Gilgamesh, Master-at-Arms

Legendary Creature — Human Samurai · {4}{R}{R} · Red commander

Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
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What Gilgamesh, Master-at-Arms actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Gilgamesh, Master-at-Arms deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Gilgamesh, Master-at-Arms

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Pashalik Mons3 mana
  2. Siege-Gang Lieutenant4 mana
  3. Trendy Circus Pirate0 mana
  4. Myr Battlesphere7 mana
  5. Anax, Hardened in the Forge3 mana
  6. Andúril, Flame of the West3 mana
  7. Chandra, Acolyte of Flame3 mana
  8. Hanweir Garrison3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Goro-Goro, Disciple of Ryusei2 mana
  2. Lizard Blades2 mana
  3. Rabbit Battery1 mana
  4. Reinforced Ronin1 mana
  5. Simian Sling1 mana
  6. Akki Ronin2 mana
  7. Ogre-Head Helm2 mana
  8. Komainu Battle Armor3 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Paradise Mantle0 mana
  8. Trailblazer's Boots2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Lotus Field0 mana
  4. Riveteers Overlook0 mana
  5. Talon Gates of Madara0 mana
  6. Impact Tremors2 mana
  7. Mithril Coat3 mana
  8. Adventurer's Inn0 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Archetype of Aggression3 mana
  2. Eldrazi Monument5 mana
  3. Colossus Hammer1 mana
  4. Shadowspear1 mana
  5. Goblin War Drums3 mana
  6. Akroma's Memorial7 mana
  7. Chronicle of Victory6 mana
  8. Super State7 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Kozilek's Return3 mana
  5. Akki Blizzard-Herder2 mana
  6. Devastating Dreams2 mana
  7. Tectonic Break2 mana
  8. Tremble2 mana

Find the exact card the plan needs

  1. Goblin Recruiter2 mana
  2. Imperial Recruiter3 mana
  3. Dragon's Approach3 mana
  4. Flamekin Harbinger1 mana
  5. Goblin Matron3 mana
  6. Sarkhan's Triumph3 mana
  7. Dwarven Recruiter3 mana
  8. Myr Kinsmith4 mana

Build this deck in the Arcane Forge →

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