Arcane Foundry › Commanders › Gilraen, Dúnedain Protector
Gilraen, Dúnedain Protector
Legendary Creature — Human Noble · {2}{W} · White commander
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Build a Gilraen, Dúnedain Protector deck →
What Gilraen, Dúnedain Protector actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the
What a Gilraen, Dúnedain Protector deck needs
Plays as blink. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures with enter triggers (its tap blinks one each turn)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Gilraen, Dúnedain Protector deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 4× Untap the commander so the tap ability is an engine, not a one-shot
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
Best cards for Gilraen, Dúnedain Protector
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- White Plume Adventurer3 mana
- Sword of the Paruns4 mana
- Gauntlets of Light3 mana
- Drumbellower3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
- Mentor of the Meek3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Helpful Hunter2 mana
- Loyal Warhound2 mana
- Wall of Omens2 mana
Combos with Gilraen, Dúnedain Protector
Known combos from Commander Spellbook that Gilraen, Dúnedain Protector is a piece of, and how many decks list them.
- Gilraen, Dúnedain Protector + Village Bell-Ringer5,759 decks
- Gilraen, Dúnedain Protector + Aurelia, The Warleader1,031 decks
- Gilraen, Dúnedain Protector + Galadriel, Light Of Valinor + Intruder Alarm + Spark Double3 decks
- Gilraen, Dúnedain Protector + Galadriel, Light Of Valinor + Intruder Alarm + Chameleon, Master Of Disguise1 decks
- Gilraen, Dúnedain Protector + Sakashima Of A Thousand Faces + Mana Echoes + Urabrask The Hidden
- Gilraen, Dúnedain Protector + Mana Echoes + Spark Double + Urabrask The Hidden