Arcane Foundry › Commanders › Glóin, Dwarf Emissary
Glóin, Dwarf Emissary
Legendary Creature — Dwarf Advisor · {2}{R} · Red commander
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Build a Glóin, Dwarf Emissary deck →
What Glóin, Dwarf Emissary actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn.
- Activated ability{T}, Sacrifice a Treasure: Goad target creature.
- Keyword · goadgoad
- Keyword · treasuretreasure
What a Glóin, Dwarf Emissary deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 16× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 4× A team pump that actually pumps tokens
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
Best cards for Glóin, Dwarf Emissary
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Goblin Chieftain3 mana
- Blacksmith's Talent1 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Akki Battle Squad6 mana
- Éomer, Marshal of Rohan4 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Ragavan, Nimble Pilferer1 mana
- Impulsive Pilferer1 mana
- Academy Manufactor3 mana
- Professional Face-Breaker3 mana
- Grenzo, Havoc Raiser2 mana
- Magda, Brazen Outlaw2 mana
- Magda, the Hoardmaster2 mana
- Reckless Lackey1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Chrome Mox0 mana
- Darksteel Citadel0 mana
- Everflowing Chalice0 mana
- Gemstone Caverns0 mana
- Inventors' Fair0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Vivi's Persistence2 mana
- Hangarback Walker0 mana
- Urza's Saga0 mana
- Idol of False Gods2 mana
- Mogg War Marshal2 mana
- Myr Sire2 mana
- Felonious Rage1 mana
- Harried Spearguard1 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Fire Nation Palace0 mana
- Crashing Drawbridge2 mana
- Hexing Squelcher2 mana
- Crash Through1 mana
- Eldritch Immunity1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Pashalik Mons3 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Anax, Hardened in the Forge3 mana
- Andúril, Flame of the West3 mana
- Chandra, Acolyte of Flame3 mana
- Hanweir Garrison3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana