Arcane Foundry › Commanders › Go-Shintai of Life's Origin
Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine · {3}{G} · Black/Green/Red/Blue/White commander
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Build a Go-Shintai of Life's Origin deck →
What Go-Shintai of Life's Origin actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
- Triggered ability · etbWhenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
What a Go-Shintai of Life's Origin deck needs
Plays as tokens. What the commander asks of the other 99 — read from the card and checked by hand.
- Shrines (each nontoken Shrine entering makes a Shrine token)
- enchantments in the graveyard (its WUBRG tap returns one)
The Go-Shintai of Life's Origin deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 6× Put your own cards into your graveyard as a resource
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
Best cards for Go-Shintai of Life's Origin
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Temur Ascendancy3 mana
- Thousand-Year Elixir3 mana
- Frostcliff Siege3 mana
- Tyvar, Jubilant Brawler3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Aurelia, the Warleader6 mana
- Bear Umbra4 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Exploration1 mana
- Hardened Scales1 mana
- Mystic Remora1 mana
- Wild Growth1 mana
- Aqueous Form1 mana
- Authority of the Consuls1 mana
- Bloodchief Ascension1 mana
- Burgeoning1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Eternal Witness3 mana
- Accursed Marauder2 mana
- Baleful Strix2 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Caesar, Legion's Emperor4 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Aftermath Analyst2 mana
- Ripples of Undeath2 mana
- Smuggler's Surprise1 mana
- Emry, Lurker of the Loch3 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Displacer Kitten4 mana
- Norin the Wary1 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Soulherder3 mana
- Touch the Spirit Realm3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Mite Overseer4 mana
- Phantom General4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Combos with Go-Shintai of Life's Origin
Known combos from Commander Spellbook that Go-Shintai of Life's Origin is a piece of, and how many decks list them.
- Go-Shintai of Life's Origin + Second Chance180 decks
- Go-Shintai of Life's Origin + Intruder Alarm + Faith Healer + Faeburrow Elder29 decks
- Go-Shintai of Life's Origin + Intruder Alarm + Faith Healer + Bloom Tender16 decks
- Go-Shintai of Life's Origin + Sanctum Of Tranquil Light + Cloudstone Curio + Phyrexian Altar14 decks
- Go-Shintai of Life's Origin + Intruder Alarm + Faith Healer + Jegantha, The Wellspring13 decks
- Go-Shintai of Life's Origin + Intruder Alarm + Auratog + Faeburrow Elder10 decks