Arcane Foundry › Commanders › Go-Shintai of Lost Wisdom
Go-Shintai of Lost Wisdom
Legendary Enchantment Creature — Shrine · {1}{U} · Blue commander
Flying
At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Build a Go-Shintai of Lost Wisdom deck →
What Go-Shintai of Lost Wisdom actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control.
- Keyword · flyingflying
What a Go-Shintai of Lost Wisdom deck needs
Plays as shrines. What the commander asks of the other 99 — read from the card and checked by hand.
- Shrines (its mill scales with them)
The Go-Shintai of Lost Wisdom deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Mill the opponents — their library is the win condition
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a spell or ability before it resolves
- 2× Answer a whole board at once
- 8× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 16× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
Best cards for Go-Shintai of Lost Wisdom
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mill the opponents — their library is the win condition
- Altar of the Brood1 mana
- Ruin Crab1 mana
- Folio of Fancies2 mana
- Ghoulcaller's Bell1 mana
- Psychic Corrosion3 mana
- The Water Crystal4 mana
- Manic Scribe2 mana
- Vantress Gargoyle2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana