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Go-Shintai of Lost Wisdom

Go-Shintai of Lost Wisdom

Legendary Enchantment Creature — Shrine · {1}{U} · Blue commander

Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
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What Go-Shintai of Lost Wisdom actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Go-Shintai of Lost Wisdom deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Go-Shintai of Lost Wisdom

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Hedron Crab1 mana
  2. Ruin Crab1 mana
  3. Millikin2 mana
  4. Emry, Lurker of the Loch3 mana
  5. Excavated Wall1 mana
  6. Exhibition Tidecaller1 mana
  7. Merfolk Secretkeeper // Venture Deeper1 mana
  8. Merfolk Windrobber1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Go-Shintai of Lost Wisdom2 mana

Put your own cards into your graveyard as a resource

  1. Altar of Dementia2 mana
  2. Brain Freeze2 mana
  3. Mindcrank2 mana
  4. Codex Shredder1 mana
  5. Hedron Crab1 mana
  6. Thought Scour1 mana
  7. Emry, Lurker of the Loch3 mana
  8. Eden, Seat of the Sanctum0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Filter Out3 mana
  3. Aligned Hedron Network4 mana
  4. Coercive Portal4 mana
  5. Whelming Wave4 mana
  6. Consuming Tide4 mana
  7. Llawan, Cephalid Empress4 mana
  8. Part the Veil4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Transmute Artifact2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Mystical Tutor1 mana
  8. Muddle the Mixture2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Rhystic Study3 mana
  6. Faerie Mastermind2 mana
  7. The One Ring4 mana
  8. Combat Research1 mana

Keep a permanent you control alive through removal

  1. Cryptothrall4 mana
  2. Tekuthal, Inquiry Dominus4 mana
  3. Lost in the Maze2 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Eldrazi Monument5 mana
  7. Commander's Plate1 mana
  8. Mithril Coat3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing