Arcane Foundry › Commanders › Godo, Bandit Warlord
Godo, Bandit Warlord
Legendary Creature — Human Barbarian · {5}{R} · Red commander
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
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What Godo, Bandit Warlord actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
- Triggered ability · attackWhenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
What a Godo, Bandit Warlord deck needs
Plays as voltron. What the commander asks of the other 99 — read from the card and checked by hand.
- Equipment (his enter tutors one onto the battlefield)
- extra-combat payoffs and haste for the commander
The Godo, Bandit Warlord deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 8× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
Best cards for Godo, Bandit Warlord
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Krenko, Tin Street Kingpin3 mana
- Fear of Missing Out2 mana
- Inti, Seneschal of the Sun2 mana
- Captain Lannery Storm3 mana
- Combat Celebrant3 mana
- Laelia, the Blade Reforged3 mana
- Legion Warboss3 mana
- Minion of the Mighty1 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Eldrazi Confluence4 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Goro-Goro, Disciple of Ryusei2 mana
- Reinforced Ronin1 mana
- Akki Ronin2 mana
- Battle-Mad Ronin2 mana
- Upriser Renegade2 mana
- Peerless Samurai3 mana
- Fumiko the Lowblood4 mana
- Brothers Yamazaki3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Dire Fleet Daredevil2 mana
- Fear of Missing Out2 mana
- Goblin Engineer2 mana
- Pinnacle Monk // Mystic Peak5 mana
- Voldaren Epicure1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Sarkhan, Fireblood3 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Phyrexian Triniform9 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Archetype of Aggression3 mana
- Beamtown Beatstick1 mana
- Sticky Fingers1 mana
- Ajani's Anguish1 mana
- Shadowspear1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Combos with Godo, Bandit Warlord
Known combos from Commander Spellbook that Godo, Bandit Warlord is a piece of, and how many decks list them.
- Godo, Bandit Warlord + Helm Of The Host25,741 decks
- Godo, Bandit Warlord + Ardenn, Intrepid Archaeologist + Sword Of Hearth And Home2,291 decks
- Godo, Bandit Warlord + Rionya, Fire Dancer1,628 decks
- Godo, Bandit Warlord + Sword Of Hearth And Home + The Fire Crystal646 decks
- Godo, Bandit Warlord + Sword Of Hearth And Home + Rising Of The Day477 decks
- Godo, Bandit Warlord + Sword Of Hearth And Home + Anger425 decks