Arcane Foundry › Commanders › Godo, Bandit Warlord
Godo, Bandit Warlord
Legendary Creature — Human Barbarian · {5}{R} · Red commander
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Build a Godo, Bandit Warlord deck →
What Godo, Bandit Warlord actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
- Triggered ability · attackWhenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
What a Godo, Bandit Warlord deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 10× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
Best cards for Godo, Bandit Warlord
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Krenko, Tin Street Kingpin3 mana
- Fear of Missing Out2 mana
- Inti, Seneschal of the Sun2 mana
- Etali, Primal Storm6 mana
- Captain Lannery Storm3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Laelia, the Blade Reforged3 mana
- Weathered Sentinels3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Pashalik Mons3 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Anax, Hardened in the Forge3 mana
- Andúril, Flame of the West3 mana
- Chandra, Acolyte of Flame3 mana
- Hanweir Garrison3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Goro-Goro, Disciple of Ryusei2 mana
- Lizard Blades2 mana
- Rabbit Battery1 mana
- Reinforced Ronin1 mana
- Simian Sling1 mana
- Akki Ronin2 mana
- Ogre-Head Helm2 mana
- Komainu Battle Armor3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Impact Tremors2 mana
- Mithril Coat3 mana
- Adventurer's Inn0 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Pashalik Mons3 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Anax, Hardened in the Forge3 mana
- Andúril, Flame of the West3 mana
- Chandra, Acolyte of Flame3 mana
- Hanweir Garrison3 mana
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Everflowing Chalice0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Sol Talisman0 mana
- Rite of Flame1 mana
- Mind Stone2 mana
- Thought Vessel2 mana
- Cryptic Trilobite0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana