Arcane Foundry › Commanders › Goldberry, River-Daughter
Goldberry, River-Daughter
Legendary Creature — Nymph · {1}{U} · Blue commander
{T}: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry.
{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
Build a Goldberry, River-Daughter deck →
What Goldberry, River-Daughter actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry.
- Activated ability{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
What a Goldberry, River-Daughter deck needs
Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.
- permanents with counters — +1/+1, charge, loyalty and lore (it gathers and redistributes them, drawing)
- haste and untap effects that reach the commander
The Goldberry, River-Daughter deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 8× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 5× Answer a spell or ability before it resolves
- 3× Answer a whole board at once
- 9× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Goldberry, River-Daughter
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Sword of the Paruns4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Combos with Goldberry, River-Daughter
Known combos from Commander Spellbook that Goldberry, River-Daughter is a piece of, and how many decks list them.
- Goldberry, River-Daughter + Thornbite Staff + Phyrexian Altar + Intruder Alarm + Stormbound Geist1 decks
- Goldberry, River-Daughter + Thornbite Staff + Phyrexian Altar + Intruder Alarm + Geralf's Mindcrusher1 decks
- Goldberry, River-Daughter + Thornbite Staff + Phyrexian Altar + Mind Over Matter + Stormbound Geist1 decks
- Goldberry, River-Daughter + Thornbite Staff + Phyrexian Altar + Mind Over Matter + Geralf's Mindcrusher1 decks
- Goldberry, River-Daughter + Thornbite Staff + Phyrexian Altar + Teysa Karlov + Stormbound Geist
- Goldberry, River-Daughter + Thornbite Staff + Phyrexian Altar + Drivnod, Carnage Dominus + Stormbound Geist