Arcane Foundry › Commanders › Goliath, Mass Manipulator
Goliath, Mass Manipulator
Legendary Creature — Human Scientist Hero · {1}{G} · Green commander
Reach (This creature can block creatures with flying.)
Power-up — {4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Build a Goliath, Mass Manipulator deck →
What Goliath, Mass Manipulator actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater.
- Keyword · reachreach
- Keyword · power-uppower-up
What a Goliath, Mass Manipulator deck needs
Plays as mana sink. What the commander asks of the other 99 — read from the card and checked by hand.
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
- creatures with power 4 or greater (its text only counts them)
- mana rocks and dorks beyond the curve (its ability turns spare mana into value)
The Goliath, Mass Manipulator deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× A creature at or above the commander's power floor — its text only counts them (dossier vet 2026-09-26: Bugenhagen, Gwenna, Ruby)
- 14× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 11× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Goliath, Mass Manipulator
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature at or above the commander's power floor — its text only counts them (dossier vet 2026-09-26: Bugenhagen, Gwenna, Ruby)
- Impervious Greatwurm10 mana
- Ancient Stone Idol10 mana
- Ghalta, Primal Hunger12 mana
- Emrakul, the Promised End13 mana
- Baloth Prime4 mana
- Worldspine Wurm11 mana
- Quakestrider Ceratops6 mana
- Hierophant Bio-Titan12 mana
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Birds of Paradise1 mana
- Delighted Halfling1 mana
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
- High Score3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
- Chrome Mox0 mana