Arcane Foundry › Commanders › G'raha Tia
G'raha Tia
Legendary Creature — Cat Archer · {4}{W} · White commander
Reach
The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
Build a G'raha Tia deck →
What G'raha Tia actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
- Keyword · reachreach
- Keyword · the allagan eyethe allagan eye
What a G'raha Tia deck needs
Plays as aristocrats. What the commander asks of the other 99 — read from the card and checked by hand.
- sacrifice outlets and fodder — creatures, Treasures and Clues (the first death each turn draws)
The G'raha Tia deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 12× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 6× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for G'raha Tia
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Lion's Eye Diamond0 mana
- Ornithopter0 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Ojer Taq, Deepest Foundation // Temple of Civilization6 mana
- Phyrexian Triniform9 mana
- Enduring Innocence3 mana
- Hangarback Walker0 mana
- Golden Guardian // Gold-Forge Garrison4 mana
- Dunes of the Dead0 mana
- Belonging6 mana
- Platoon Dispenser5 mana
Sacrifice a creature for no mana, repeatably
- Altar of Dementia2 mana
- Spawning Pit2 mana
- Ashnod's Altar3 mana
- Phyrexian Altar3 mana
- Fanatical Devotion3 mana
- Martyr's Cause3 mana
- Bound by Moonsilver3 mana
- High Market0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
- Mentor of the Meek3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana