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Great Goblin, Foul-Hearted

Great Goblin, Foul-Hearted

Legendary Creature — Goblin Noble · {3}{B}{R} · Black/Red commander

Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Armies you control have trample.
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What Great Goblin, Foul-Hearted actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Great Goblin, Foul-Hearted deck needs

Plays as amass. What the commander asks of the other 99 — read from the card and checked by hand.

The Great Goblin, Foul-Hearted deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Great Goblin, Foul-Hearted

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. Goblin Chieftain3 mana
  4. Goblin Warchief3 mana
  5. The Fire Crystal4 mana
  6. Lightning Greaves2 mana
  7. Swiftfoot Boots2 mana
  8. Urabrask the Hidden5 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Norin the Wary1 mana
  2. Conjurer's Closet5 mana
  3. Voyager Staff1 mana
  4. Golden Argosy4 mana
  5. Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
  6. Diabolic Servitude4 mana
  7. Eldrazi Confluence4 mana
  8. Ashnod's Intervention1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Solemn Simulacrum4 mana
  4. Cauldron Familiar1 mana
  5. Dualcaster Mage3 mana
  6. Fleshbag Marauder3 mana
  7. Imperial Recruiter3 mana
  8. Plaguecrafter3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Pashalik Mons3 mana
  2. Replicating Ring3 mana
  3. Siege-Gang Lieutenant4 mana
  4. Omarthis, Ghostfire Initiate0 mana
  5. Andúril, Flame of the West3 mana
  6. Hanweir Garrison3 mana
  7. Sarkhan, Fireblood3 mana
  8. Field of the Dead0 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Falthis, Shadowcat Familiar3 mana
  3. Goblin War Drums3 mana
  4. Akroma's Memorial7 mana
  5. Archetype of Aggression3 mana
  6. Sonorous Howlbonder3 mana
  7. Beamtown Beatstick1 mana
  8. Sticky Fingers1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. Professional Face-Breaker3 mana
  8. The One Ring4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing