Arcane Foundry › Commanders › Green Goblin, Back for More
Green Goblin, Back for More
Legendary Creature — Goblin Human Villain · {3}{B}{B} · Black commander
Flying, menace
At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.)
Build a Green Goblin, Back for More deck →
What Green Goblin, Back for More actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
- Keyword · flyingflying
- Keyword · mayhemmayhem
- Keyword · menacemenace
What a Green Goblin, Back for More deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 18× Makes opponents discard — the fuel a discard-punishing commander feeds on
- 23× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Green Goblin, Back for More
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Makes opponents discard — the fuel a discard-punishing commander feeds on
- Tinybones, Bauble Burglar2 mana
- Hopeless Nightmare1 mana
- Rankle, Master of Pranks4 mana
- Bandit's Talent2 mana
- The Raven Man2 mana
- Tourach, Dread Cantor2 mana
- Aclazotz, Deepest Betrayal // Temple of the Dead5 mana
- Sheoldred // The True Scriptures5 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Swarm, Being of Bees3 mana
- Green Goblin, Back for More5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana