Arcane Foundry › Commanders › Grist, Voracious Larva // Grist, the Plague Swarm
Grist, Voracious Larva // Grist, the Plague Swarm
Legendary Creature — Insect // Legendary Planeswalker — Grist · {G} · Black/Green commander
Deathtouch
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay {G}. If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
+1: Create a 1/1 black and green Insect creature token, then mill two cards. Put a deathtouch counter on the token if a black card was milled this way.
−2: Destroy target artifact or enchantment.
−6: For each creature card in your graveyard, create a token that's a copy of it, except it's a 1/1 black and green Insect.
Build a Grist, Voracious Larva // Grist, the Plague Swarm deck →
What Grist, Voracious Larva // Grist, the Plague Swarm actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay {G}. If you do, exile Grist, then return it to the battlefield
- Activated ability+1: Create a 1/1 black and green Insect creature token, then mill two cards. Put a deathtouch counter on the token if a black card was milled this way.
- Activated ability−2: Destroy target artifact or enchantment.
- Activated ability−6: For each creature card in your graveyard, create a token that's a copy of it, except it's a 1/1 black and green Insect.
- Keyword · deathtouchdeathtouch
What a Grist, Voracious Larva // Grist, the Plague Swarm deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures cast or returned from the graveyard (each one transforms it)
- self-mill
- protection for the planeswalker side
The Grist, Voracious Larva // Grist, the Plague Swarm deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Proliferate — every counter already placed is placed again
- 6× Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 10× Put your own cards into your graveyard as a resource
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Grist, Voracious Larva // Grist, the Plague Swarm
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Eternal Witness3 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Evolution Sage3 mana
- Blightbelly Rat2 mana
- Contagion Clasp2 mana
- Yawgmoth, Thran Physician4 mana
- Bloated Contaminator3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- Surgehacker Mech4 mana
- Mox Amber0 mana
- Takenuma, Abandoned Mire0 mana
- Animist's Might3 mana
- Confront the Past1 mana
- Braids, Arisen Nightmare3 mana
- Forge of Heroes0 mana
- Haven of the Spirit Dragon0 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Rampant Frogantua3 mana
- Field of the Dead0 mana
- Fountainport0 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Aftermath Analyst2 mana
- Ripples of Undeath2 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
A team pump that actually pumps tokens
- Finale of Devastation2 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
- Sylvan Anthem2 mana
- Weaver of Harmony2 mana
- Goreclaw, Terror of Qal Sisma4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Vicious Rivalry4 mana
- Endemic Plague4 mana