Arcane Foundry › Commanders › Grub, Storied Matriarch // Grub, Notorious Auntie

Grub, Storied Matriarch // Grub, Notorious Auntie

Grub, Storied Matriarch // Grub, Notorious Auntie

Legendary Creature — Goblin Warlock // Legendary Creature — Goblin Warrior · {2}{B} · Black/Red commander

Menace Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. Menace Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." At the beginning of your first main phase, you may pay {B}. If you do, transform Grub.
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What Grub, Storied Matriarch // Grub, Notorious Auntie actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Grub, Storied Matriarch // Grub, Notorious Auntie deck needs

Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.

The Grub, Storied Matriarch // Grub, Notorious Auntie deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Grub, Storied Matriarch // Grub, Notorious Auntie

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. Goblin Chieftain3 mana
  4. Goblin Warchief3 mana
  5. The Fire Crystal4 mana
  6. Lightning Greaves2 mana
  7. Swiftfoot Boots2 mana
  8. Urabrask the Hidden5 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Norin the Wary1 mana
  2. Conjurer's Closet5 mana
  3. Voyager Staff1 mana
  4. Golden Argosy4 mana
  5. Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
  6. Diabolic Servitude4 mana
  7. Eldrazi Confluence4 mana
  8. Ashnod's Intervention1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Goblin Welder1 mana
  2. Impulsive Pilferer1 mana
  3. Skirk Prospector1 mana
  4. Hexing Squelcher2 mana
  5. Dragonlord's Servant2 mana
  6. Goblin Engineer2 mana
  7. Goro-Goro, Disciple of Ryusei2 mana
  8. Grenzo, Havoc Raiser2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Solemn Simulacrum4 mana
  4. Cauldron Familiar1 mana
  5. Dualcaster Mage3 mana
  6. Fleshbag Marauder3 mana
  7. Imperial Recruiter3 mana
  8. Plaguecrafter3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Falthis, Shadowcat Familiar3 mana
  3. Goblin War Drums3 mana
  4. Akroma's Memorial7 mana
  5. Archetype of Aggression3 mana
  6. Sonorous Howlbonder3 mana
  7. Beamtown Beatstick1 mana
  8. Sticky Fingers1 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Ripples of Undeath2 mana
  4. Eden, Seat of the Sanctum0 mana
  5. Tomb Fortress0 mana
  6. Millikin2 mana
  7. Perpetual Timepiece2 mana
  8. Syr Konrad, the Grim5 mana

A team pump that actually pumps tokens

  1. Patchwork Banner3 mana
  2. Castle Embereth0 mana
  3. Great Train Heist1 mana
  4. Heraldic Banner3 mana
  5. Rising of the Day3 mana
  6. Purphoros, God of the Forge4 mana
  7. Kavaron, Memorial World0 mana
  8. Adaptive Automaton3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Grim Tutor3 mana
  8. Tainted Pact2 mana

Build this deck in the Arcane Forge →

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