Arcane Foundry › Commanders › Guru Pathik
Guru Pathik
Legendary Creature — Human Monk Ally · {2}{G/U}{G/U} · Green/Blue commander
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
Build a Guru Pathik deck →
What Guru Pathik actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom
- Triggered ability · otherWhenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
What a Guru Pathik deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Guru Pathik
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Nephalia Smuggler1 mana
- Y'shtola Rhul6 mana
- Lilysplash Mentor4 mana
- Escape Protocol2 mana
- Gandalf, Shadow's Foe7 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Summon: Fenrir3 mana
- Azusa's Many Journeys // Likeness of the Seeker2 mana
- Esper Origins // Summon: Esper Maduin2 mana
- Go-Shintai of Boundless Vigor2 mana
- Go-Shintai of Lost Wisdom2 mana
- Teachings of the Kirin // Kirin-Touched Orochi2 mana
- Teachings of the Kirin // Kirin-Touched Orochi2 mana
- The Modern Age // Vector Glider2 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Urza's Saga0 mana
- Long List of the Ents1 mana
- Azusa's Many Journeys // Likeness of the Seeker2 mana
- Esper Origins // Summon: Esper Maduin2 mana
- Go-Shintai of Boundless Vigor2 mana
- Go-Shintai of Lost Wisdom2 mana
- Song of Freyalise2 mana
- Welcome to Sweettooth2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Simic Growth Chamber0 mana
- Temple of Mystery0 mana
- Cabaretti Courtyard0 mana
- Hedge Maze0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Ripples of Potential2 mana
- Thrummingbird2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
- Planar Incision2 mana
Answer a whole board at once
- Displacement Wave2 mana
- Simplify1 mana
- Filter Out3 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Needle Storm3 mana
- Whirlwind4 mana
- Whelming Wave4 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana