Arcane Foundry › Commanders › Hakoda, Selfless Commander
Hakoda, Selfless Commander
Legendary Creature — Human Warrior Ally · {3}{W} · White commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
Build a Hakoda, Selfless Commander deck →
What Hakoda, Selfless Commander actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated abilitySacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
- Static ability · restrictionYou may cast Ally spells from the top of your library.
- Keyword · vigilancevigilance
What a Hakoda, Selfless Commander deck needs
Plays as ally typal. What the commander asks of the other 99 — read from the card and checked by hand.
- a dense deck of what it plays from the top, and top-deck manipulation (scry, Sensei's Top) to line it up
- a wide board of creatures and tokens for the team pump
- creatures that profit from indestructible (it grants the team it)
- ally creatures (its text counts them)
The Hakoda, Selfless Commander deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 28× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 13× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Hakoda, Selfless Commander
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Earth Kingdom Protectors1 mana
- Hada Freeblade1 mana
- Momo, Friendly Flier1 mana
- Momo, Playful Pet1 mana
- The Duke, Rebel Sentry1 mana
- Ondu Cleric2 mana
- South Pole Voyager2 mana
- Cliffside Lookout1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
- Twilight Drover3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Herald's Horn3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana