Arcane Foundry › Commanders › Halfdane
Halfdane
Legendary Creature — Shapeshifter · {1}{W}{U}{B} · Black/Blue/White commander
At the beginning of your upkeep, Halfdane's base power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Build a Halfdane deck →
What Halfdane actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · upkeepAt the beginning of your upkeep, Halfdane's base power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
What a Halfdane deck needs
What the commander asks of the other 99 — read from the card and checked by hand.
- a big creature on the battlefield to copy (each upkeep it takes the base size of any creature)
The Halfdane deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 32× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 6× Get ahead on mana
Best cards for Halfdane
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- K-9, Mark I1 mana
- Cleric Class1 mana
- Paladin Class1 mana
- Steadfast Unicorn1 mana
- Esquire of the King1 mana
- Fasting1 mana
- Sea Gate Banneret1 mana
- Cliffside Lookout1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Despark2 mana
- Swords to Plowshares1 mana
- Deadly Rollick4 mana
- Drown in the Loch2 mana
- Anguished Unmaking3 mana
- Path to Exile1 mana
- Sheltered by Ghosts2 mana
- Portable Hole1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Imperial Seal1 mana
- Vampiric Tutor1 mana
- Spoils of the Vault1 mana
- Demonic Consultation1 mana
- Scheming Symmetry1 mana
- Tainted Pact2 mana
- Rhystic Tutor3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Reverse the Polarity3 mana
- Swift Silence5 mana
- Fierce Guardianship3 mana
- Glen Elendra's Answer4 mana
- Vexing Bauble1 mana
- Three Steps Ahead1 mana
- An Offer You Can't Refuse1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Eye of Singularity4 mana
- Shatter the Sky4 mana
- Kaya's Wrath4 mana
- Wrath of God4 mana
- Damnation4 mana
Refill your hand
- Sanwell, Avenger Ace2 mana
- Saprazzan Heir2 mana
- Dovin, Grand Arbiter3 mana
- Kozilek's Unsealing3 mana
- Shang-Chi and the Ten Rings3 mana
- The Theorist, Jace Beleren4 mana
- Nazar, the Velvet Fang4 mana
- Impaler Shrike4 mana
Keep a permanent you control alive through removal
- Teferi's Protection3 mana
- Clever Concealment4 mana
- Surge of Salvation1 mana
- Flawless Maneuver3 mana
- Invisible Force Field2 mana
- Spectacular Spider-Man2 mana
- Break of Day2 mana
- Lazotep Plating2 mana
Get ahead on mana
- Sol Ring1 mana
- Orzhov Signet2 mana
- Azorius Signet2 mana
- Dimir Signet2 mana
- Talisman of Dominance2 mana
- Talisman of Hierarchy2 mana
- Talisman of Progress2 mana
- Arcane Signet2 mana