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Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Creature — God // Legendary Artifact — Equipment · {2}{W}{W} {1}{W} · White commander

Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W}
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What Halvar, God of Battle // Sword of the Realms actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Halvar, God of Battle // Sword of the Realms deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Halvar, God of Battle // Sword of the Realms

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Fireshrieker3 mana
  2. Gavel of the Righteous2 mana
  3. Genji Glove5 mana
  4. Battle Mastery3 mana
  5. Twinblade Blessing3 mana
  6. True Conviction6 mana
  7. Dual-Sun Technique2 mana
  8. Origin of Spider-Man2 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Lion Sash2 mana
  2. Crystal Fragments // Summon: Alexander1 mana
  3. Crystal Fragments // Summon: Alexander1 mana
  4. Halvar, God of Battle // Sword of the Realms4 mana
  5. Twinblade Geist // Twinblade Invocation2 mana
  6. Cloudsteel Kirin3 mana
  7. Katilda, Dawnhart Martyr // Katilda's Rising Dawn3 mana
  8. Razorfield Ripper3 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Paradise Mantle0 mana
  8. Trailblazer's Boots2 mana

Sacrifice a creature for no mana, repeatably

  1. High Market0 mana
  2. Lazotep Quarry0 mana
  3. Miren, the Moaning Well0 mana
  4. Ulamog's Dreadsire10 mana
  5. Altar of Dementia2 mana
  6. Ashnod's Altar3 mana
  7. Witch's Oven1 mana
  8. Claws of Gix0 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Delney, Streetwise Lookout3 mana
  2. Elspeth, Sun's Champion6 mana
  3. Eldrazi Monument5 mana
  4. Colossus Hammer1 mana
  5. Shadowspear1 mana
  6. Jackdaw Savior3 mana
  7. Toby, Beastie Befriender3 mana
  8. Akroma's Memorial7 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. March of Otherworldly Light1 mana
  4. Flicker of Fate2 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Getaway Glamer1 mana
  8. Unwanted Remake1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Harsh Mercy3 mana
  8. Retribution of the Meek3 mana

Find the exact card the plan needs

  1. Steelshaper's Gift1 mana
  2. Open the Armory2 mana
  3. Cloud, Midgar Mercenary2 mana
  4. Enlightened Tutor1 mana
  5. Stoneforge Mystic2 mana
  6. Templar Knight2 mana
  7. Idyllic Tutor3 mana
  8. Ranger-Captain of Eos3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Archivist of Oghma2 mana
  4. Sram, Senior Edificer2 mana
  5. Smothering Tithe4 mana
  6. The One Ring4 mana
  7. Pip-Boy 30001 mana
  8. Vexing Bauble1 mana

Build this deck in the Arcane Forge →

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