Arcane Foundry › Commanders › Hansk, Slayer Zealot
Hansk, Slayer Zealot
Legendary Creature — Human Archer · {2}{R}{G} · Green/Red commander
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.)
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
Build a Hansk, Slayer Zealot deck →
What Hansk, Slayer Zealot actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · upkeepAt the beginning of your upkeep, target opponent creates three Walker tokens.
- Activated ability{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
- Triggered ability · deathWhenever a Zombie an opponent controls dies, draw a card.
What a Hansk, Slayer Zealot deck needs
Plays as removal payoff. What the commander asks of the other 99 — read from the card and checked by hand.
- removal and pingers for the Zombies it gives opponents (each Zombie of theirs dying draws)
- untap effects (its {T} deals 2 to a creature)
The Hansk, Slayer Zealot deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 8× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Hansk, Slayer Zealot
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Bear Umbra4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
- Éomer, Marshal of Rohan4 mana
- Honor-Worn Shaku3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Needle Storm3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Professional Face-Breaker3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Sticky Fingers1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Sol Ring1 mana
- Gruul Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
Combos with Hansk, Slayer Zealot
Known combos from Commander Spellbook that Hansk, Slayer Zealot is a piece of, and how many decks list them.
- Hansk, Slayer Zealot + Thornbite Staff999 decks